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Showing results 1 to 16 of 16
TypeAuthor(s)TitleOther TitlesCitationCitation(alt)Issue Date
article (author version)Yamazaki, Seiya; Iizuka, Hiroyuki; Yamamoto, MasahitoComplexity of bird song caused by adversarial imitation learning-Artificial life and robotics-Feb-2020
article (author version)Nagata, Hiroya; Walke, Stefan; Yokoyama, Soichiro; Yamashita, Tomohisa; Iizuka, Hiroyuki; Yamamoto, Masahito; Suzuki, Keiji; Kawamura, HidenoriDevelopment of entertainment balloon robot system for an indoor event venue-Artificial life and robotics-Jun-2018
articleNishimura, Ryo; Hiroyuki, Iizuka; Yamamoto, MasahitoEstablishing Interaction between Machine and Medaka using Deep Q-Network-EAI Endorsed Transactions on Creative Technologies-24-May-2016
article (author version)Shibuya, Naohiro; Iizuka, Hiroyuki; Yamamoto, MasahitoEvolution of communication through differentiation of communicative and goal-directed behaviors-Artificial life and robotics-Jun-2018
article (author version)Horie, Junpei; Noguchi, Wataru; Iizuka, Hiroyuki; Yamamoto, MasahitoLearning shared embedding representation of motion and text using contrastive learning-Artificial life and robotics-27-Dec-2022
article (author version)Noguchi, Wataru; Iizuka, Hiroyuki; Yamamoto, MasahitoMulti-modal shared module that enables the bottom-up formation of map representation and top-down map reading-Advanced Robotics-2-Nov-2021
articleNoguchi, Wataru; Iizuka, Hiroyuki; Yamamoto, MasahitoProposing Multimodal Integration Model Using LSTM and Autoencoder-EAI Endorsed Transactions on Security and Safety-28-Dec-2016
article (author version)Takada, Kei; Iizuka, Hiroyuki; Yamamoto, MasahitoReinforcement Learning to Create Value and Policy Functions Using Minimax Tree Search in Hex-IEEE Transactions on Games-Mar-2020
articleNoguchi, Wataru; Iizuka, Hiroyuki; Yamamoto, Masahito; Taguchi, ShigeruSuperposition mechanism as a neural basis for understanding others-Scientific reports-21-Feb-2022
articleChang, Ming; Iizuka, Hiroyuki; Naruse, Yasushi; Ando, Hideyuki; Maeda, TaroUnconscious learning of auditory discrimination using mismatch negativity (MMN) neurofeedback-Scientific Reports-24-Oct-2014
article南, 賢一; 飯塚, 博幸; 古川, 正志; 山本, 雅人ネットワークトポロジーを考慮した自己組織化マップによる商品配置方法の提案Proposing Storage Location Assignment Using Self-Organizing Map on Network Topology人工知能学会論文誌-2015
article高田, 圭; 本庄, 将也; 飯塚, 博幸; 山本, 雅人ネットワーク指標を用いたコンピュータHex戦略の開発Development of Computer Hex Strategy Using Network Characteristics情報処理学会論文誌-15-Nov-2014
article高田, 圭; 本庄, 将也; 飯塚, 博幸; 山本, 雅人局面ネットワーク特徴量とSVMを用いたHex評価関数の構築Developing Evaluation Function of Hex using Board Network Characteristics and SVM人工知能学会論文誌-2015
article本庄, 将也; 飯塚, 博幸; 山本, 雅人; 古川, 正志巡回セールスマン問題に対する粒子群最適化の提案と性能評価Particle Swarm Optimization with Tour Representation for Solving Traveling Salesman Problems知能と情報-Aug-2016
article山下, 晃弘; 川村, 秀憲; 飯塚, 博幸; 大内, 東推薦と格付けの相互作用に基づく推薦アルゴリズムの性能評価Performance Evaluation of Recommendation Algorithms Based on Rating-recommendation Interaction情報処理学会論文誌. 数理モデル化と応用-27-Mar-2009
article加藤, 修; 飯塚, 博幸; 山本, 雅人不確定性を含むデジタルカーリングにおけるゲーム木探索A Method of Game Tree Search in Digital Curling Including Uncertainty情報処理学会論文誌-15-Nov-2016
Showing results 1 to 16 of 16

 

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