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The Flow State Scale for Occupational Tasks: Development, Reliability, and Validity

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Please use this identifier to cite or link to this item:http://hdl.handle.net/2115/57052

Title: The Flow State Scale for Occupational Tasks: Development, Reliability, and Validity
Authors: Yoshida, Kazuki Browse this author →KAKEN DB
Asakawa, Kiyoshi Browse this author
Yamauchi, Taro Browse this author
Sakuraba, Satoshi Browse this author
Sawamura, Daisuke Browse this author →KAKEN DB
Murakami, Yui Browse this author
Sakai, Shinya Browse this author →KAKEN DB
Keywords: computer games
occupational therapy
rehabilitation
State-Trait Anxiety Inventory
Issue Date: Dec-2013
Publisher: Elsevier
Journal Title: Hong Kong Journal of Occupational Therapy
Volume: 23
Issue: 2
Start Page: 54
End Page: 61
Publisher DOI: 10.1016/j.hkjot.2013.09.002
Abstract: Objective/Background : The degree of a patient's absorption in tasks as a measure of rehabilitation effectiveness has yet to be studied. The objective of this study is to develop a scale that can measure a patient's flow state in a clinical situation such as occupational therapy (OT). Methods : The final 14 items were determined from the comprehensive assessment of item analysis results by a preliminary experiment. A total of 240 participants engaged in computer games that induced three psychological states: flow, anxiety, and boredom. After performing each task, participants completed our flow scale and the State-Trait Anxiety Inventory (STAI). The reliability was calculated using Cronbach's alpha coefficient. The validity was confirmed from three viewpoints, namely, the correlation coefficient with the STAI, the discrimination power of each psychological state, and the accuracy of factor structure. An occupational analysis of various activities was also conducted to confirm that the computer game task was representative of measurable activities. Results : Cronbach's alpha coefficient was .918. The total score of the scale was significantly negatively correlated with the total score of STAI (r = −.537, p < .01). A significant difference among each psychological state was observed (p < .01). Covariance structure analysis indicated that the model fit index showed an acceptable fit. The computer game task used in this experiment was closely related to games, crafts, learning, cooking, and playing an instrument. Conclusion : Our flow scale appears to have satisfactory reliability and validity to verify quantitatively whether the occupational tasks used in OT can effectively provide a flow experience for patients.
Type: article (author version)
URI: http://hdl.handle.net/2115/57052
Appears in Collections:保健科学院・保健科学研究院 (Graduate School of Health Sciences / Faculty of Health Sciences) > 雑誌発表論文等 (Peer-reviewed Journal Articles, etc)

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