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Social Dilemma as a Device for Recognition of a Shared Goal : Development of “Consensus Building of Wind Farm Game”

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Please use this identifier to cite or link to this item:http://hdl.handle.net/2115/62393

Title: Social Dilemma as a Device for Recognition of a Shared Goal : Development of “Consensus Building of Wind Farm Game”
Authors: OHNUMA, Susumu Browse this author →KAKEN DB
KITAKAJI, Yoko Browse this author
Keywords: consensus building
social dilemma
consensus bshared recognition of common goal
wind power plant
stakeholder conflicts
Issue Date: Jun-2015
Citation: ISAGA/JASAG2015 the 46th ISAGA conference | Japan Association of Simulation & Gaming hosts 17–21 July 2015 Kyoto, Japan
Journal Title: Proceedings of The 46th International Simulation & Gaming Association Annual Conference
Start Page: 475
End Page: 490
Abstract: This study explores the processes required to achieve consensus on controversial issues that involve social dilemmas and developed the “Con-sensus Building of Wind Farm Game” (WinG). A social dilemma is a conflict between personal profit and public benefits wherein the results of individuals pursuing their own profit means that public benefits decline; thus, ultimately, individuals lose their profit. Shared recognition of a common goal is crucial in resolving social dilemmas; however, in actual practice, developing such a shared recognition is difficult due to conflicts among stakeholders. To help identify effective resolutions to this problem, we examined a case of planning for a wind farm, which often involves controversy, even though many people generally agree to the plan. WinG was developed to simulate the type of con-flicts among stakeholders when planning a wind farm. There are five types of players (stakeholders) in WinG and each has a different goal and is provided with different information. All the players are required to maximize their in-dividual goals within the time limit, however at the same time, from the view-point of public benefit, an optimal achievement point is hidden in the game that results in the second best outcome for all the players. Through negotia-tions, bargaining, and debate, the social dynamics of achieving (or failing to achieve) a consensus were observed in WinG. Analysis from 10 games showed that shared recognition of a common goal was related to consensus, while on-ly information sharing was not sufficient.
Description: ISAGA/JASAG2015 the 46th ISAGA conference Japan Association of Simulation & Gaming hosts 17–21 July 2015 Kyoto, Japan
Conference Name: ISAGA/JASAG2015 the 46th ISAGA conference | Japan Association of Simulation & Gaming
Conference Place: Kyoto
Type: proceedings (author version)
URI: http://hdl.handle.net/2115/62393
Appears in Collections:文学院・文学研究院 (Graduate School of Humanities and Human Sciences / Faculty of Humanities and Human Sciences) > 雑誌発表論文等 (Peer-reviewed Journal Articles, etc)

Submitter: 大沼 進

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