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Social Dilemma as a Device for Recognition of a Shared Goal : Development of “Consensus Building of Wind Farm Game”
Title: | Social Dilemma as a Device for Recognition of a Shared Goal : Development of “Consensus Building of Wind Farm Game” |
Authors: | OHNUMA, Susumu Browse this author →KAKEN DB | KITAKAJI, Yoko Browse this author |
Keywords: | consensus building | social dilemma | consensus bshared recognition of common goal | wind power plant | stakeholder conflicts |
Issue Date: | Jun-2015 |
Citation: | ISAGA/JASAG2015 the 46th ISAGA conference | Japan Association of Simulation & Gaming hosts 17–21 July 2015 Kyoto, Japan |
Journal Title: | Proceedings of The 46th International Simulation & Gaming Association Annual Conference |
Start Page: | 475 |
End Page: | 490 |
Abstract: | This study explores the processes required to achieve consensus on controversial issues that involve social dilemmas and developed the “Con-sensus Building of Wind Farm Game” (WinG). A social dilemma is a conflict between personal profit and public benefits wherein the results of individuals pursuing their own profit means that public benefits decline; thus, ultimately, individuals lose their profit. Shared recognition of a common goal is crucial in resolving social dilemmas; however, in actual practice, developing such a shared recognition is difficult due to conflicts among stakeholders. To help identify effective resolutions to this problem, we examined a case of planning for a wind farm, which often involves controversy, even though many people generally agree to the plan. WinG was developed to simulate the type of con-flicts among stakeholders when planning a wind farm. There are five types of players (stakeholders) in WinG and each has a different goal and is provided with different information. All the players are required to maximize their in-dividual goals within the time limit, however at the same time, from the view-point of public benefit, an optimal achievement point is hidden in the game that results in the second best outcome for all the players. Through negotia-tions, bargaining, and debate, the social dynamics of achieving (or failing to achieve) a consensus were observed in WinG. Analysis from 10 games showed that shared recognition of a common goal was related to consensus, while on-ly information sharing was not sufficient. |
Description: | ISAGA/JASAG2015 the 46th ISAGA conference Japan Association of Simulation & Gaming hosts 17–21 July 2015 Kyoto, Japan |
Conference Name: | ISAGA/JASAG2015 the 46th ISAGA conference | Japan Association of Simulation & Gaming |
Conference Place: | Kyoto |
Type: | proceedings (author version) |
URI: | http://hdl.handle.net/2115/62393 |
Appears in Collections: | 文学院・文学研究院 (Graduate School of Humanities and Human Sciences / Faculty of Humanities and Human Sciences) > 雑誌発表論文等 (Peer-reviewed Journal Articles, etc)
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Submitter: 大沼 進
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