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オンライン会議システムを活用した医療面接実習の実践とその評価

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Please use this identifier to cite or link to this item:http://hdl.handle.net/2115/86273

Title: オンライン会議システムを活用した医療面接実習の実践とその評価
Other Titles: Development of an Online Role-play-based Medical Interview Training Method for Fourth-year Pharmacy Students
Authors: Mori, Ayako Browse this author
Kato, Izumi Browse this author
Kashiwagi, Hitoshi Browse this author →KAKEN DB
Imai, Shungo Browse this author →KAKEN DB
Narumi, Katsuya Browse this author →KAKEN DB
Sato, Yuki Browse this author →KAKEN DB
Furugen, Ayako Browse this author →KAKEN DB
Yamada, Yuma Browse this author →KAKEN DB
Kobayashi, Masaki Browse this author →KAKEN DB
Keywords: online training
medical interview
videoconferencing software
text mining
pharmaceutical education
Issue Date: 1-Jun-2022
Publisher: 日本薬学会
Journal Title: 薬学雑誌
Journal Title(alt): Journal of the pharmaceutical society of Japan
Yakugaku Zasshi
Volume: 142
Issue: 6
Start Page: 661
End Page: 674
Publisher DOI: 10.1248/yakushi.21-00233
Abstract: With the coronavirus disease 2019 pandemic, businesses are rapidly expanding their online practices, and the online medical care system has been established and is growing. The field of pharmacy education is also looking for ways to conduct practical online training. Hence, we developed an online role-play-based medical interview training method for fourth-year pharmacy students. The purpose of this study was to describe in detail this method and to clarify the effect of online on medical interviewing practice. The training sessions were conducted using video teleconferencing software. Two settings were used for the role-play scenarios: the pharmacy and hospital. To evaluate the effectiveness of the sessions, a questionnaire was sent to the students, and the results were analyzed using text mining. The most important requirement for successfully conducting the interviews was a stable voice connection, and we reduced audio interruptions and delays by connecting the host personal computer to a wired local area network. We also solved the problem of howling when multiple terminals were installed in the same room by muting all devices in the room. Results of the analysis of the questionnaires suggested that students were more tense online. We also found that students perceived a difference between online and face-to-face interviews in terms of eye contact and the presentation of documents. In this way, we succeeded in conducting smooth online role-playing sessions while taking countermeasures against infection. In the future, it will be necessary to devise nonverbal communication methods and digital methods of presenting the training material.
Type: article
URI: http://hdl.handle.net/2115/86273
Appears in Collections:薬学研究院 (Faculty of Pharmaceutical Sciences) > 雑誌発表論文等 (Peer-reviewed Journal Articles, etc)

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